A magic-based RPG prototype where you draw your spells.
Trace polygons on a ring of nodes to forge elements, wrap them in circles, stack layers
into combos, and cast.
There are no spell menus. A spell is a drawing. Inside the editor you trace
shapes across a ring of 12 nodes — and the number of sides decides the element.
3 SIDES · TRIANGLE
Air
Speed & knockback — sends targets flying.
4 SIDES · SQUARE
Fire
Damage & burn (damage over time).
5 SIDES · PENTAGON
Earth
Impact & force — bulldozes through.
6 SIDES · HEXAGON
Water
Slow & control.
1
Trace elements
Click node to node to draw a closed polygon. 3/4/5/6 sides → Air/Fire/Earth/Water.
Each shape is the spell's fuel.
2
Drag circles
Drag on empty space to make a circle — the spell's container. Big = blunt/heavy,
small = sharp/precise.
3
Add runes
Tap a circle's edge to drop a rune. The first rune steers the spell's launch
direction.
4
Stack layers
Layers fire bottom-first; upper layers become payloads released on
Right-Click — mid-flight combos and shape-shifts.
Power & Spectrum. A power slider scales your first layer (more range &
mana cost). The power ÷ radius ratio sorts each cast onto a spectrum — from a piercing
NEEDLE through DART, BOULDER, and a massive
NOVA. Elements also fight each other on cast: Water beats Fire, Fire beats
Earth, Earth beats Air, Air beats Water — overlapping opposites cancel out.
Controls
MoveWASD / Arrows
DashShift
Shoot / CastLeft Click
Magic editorM or MAGIC button
Remote-trigger payloadsRight Click
Undo (in editor)Ctrl+Z
Close editorEsc / M
Tip: equip a scroll to open the magic editor — each scroll stores its own spell.